Benedikt Schmitt
GAMEDESIGNER
SUMMARY
I am a Game Designer with a focus on Narrative Game Design and Leveling Systems. From balancing a single weapon to designing an entire alchemy system, I enjoy creating coherent mechanics that combine meaningful player choices and immersive storytelling.
I make your game fun.
I am particularly interested in designing systems that encourage experimentation, strategic thinking, while ensuring that every mechanic serves a clear purpose without any waste. Whether I am working on narrative structures, progression systems, or gameplay balancing, my goal is to create a replayable experiences in which story and mechanics feel like one part of the same design.

Specialized Knowledge
Advanced: Photoshop, Unity, FMOD, Blender,
Expertise: Unreal Engine, Managment
I MAKE YOUR GAME FUN
GET IN TOUCH NOW AND COLLABORATE