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Benedikt Schmitt

GAMEDESIGNER

SUMMARY

I am a Game Designer with a focus on Narrative Game Design and Leveling Systems. From balancing a single weapon to designing an entire alchemy system, I enjoy creating coherent mechanics that combine meaningful player choices and immersive storytelling.

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I make your game fun.

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I am particularly interested in designing systems that encourage experimentation, strategic thinking, while ensuring that every mechanic serves a clear purpose without any waste. Whether I am working on narrative structures, progression systems, or gameplay balancing, my goal is to create a replayable experiences in which story and mechanics feel like one part of the same design.​​

Education

Game Design & Creation : KW Design Akademie 

Qualification : March 2027

Specialized Knowledge

Advanced: Photoshop, Unity, FMOD, Blender,
Expertise: Unreal Engine, Managment

Kontakt

I MAKE YOUR GAME FUN

GET IN TOUCH NOW AND COLLABORATE

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